Displaying Circles 91 - 100 Of 582 in Free 3D Tutorials
Click here to view larger image. Step 8 Hit ‘1’ to enter vertex mode and CRTL + select all the lower vertices. Drag them downwards then right click and choose ‘Scale’. Scale the vertices along the Y axis to make a straight line.
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  • Author:Danapra
In this case, the level of detail of the displacement shouldn’t be too high. There is a fundamental difference between high and low frequency. The data of these levels have to be stored into a specific map for an optimal use. Once subdivided, I consi
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  • Author:Damir
There was no special technique in making the goggles. I based it on some references taken from the web and started to model it from two cylinders. It was very fun to make. The eyes are very important for this character because they show his personali
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  • Author:part1
In this tutorial we use the free plugin Greeble Download Here Create a sphere with enough segments. Convert sphere to editPoly and keep only the top of it. Extrude the poly at the top to obtain this
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  • Author:Efficient
In this tutorial I will cover some of the interesting steps of this project. I will cover modelling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the work
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  • Author:Ziv,Qual
Removing the specular highlights is a fairly simple if not time-consuming process. I did this by creating a new layer in photoshop set to darken. Using the clone tool set to 50% opacity and sample all layers activated. I selected an area close to the
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  • Author:Dalvand
There have been some great improvements in Mudbox 2009 SP1. One new feature is the ability to view normal maps on top of your low poly mesh. This will confirm that the map was extracted correctly before exporting to your game engine or other 3D app
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  • Author:Ashraf,Aiad
In this tutorial we are going to explore “how to” render the low poly mesh that was exported out of Mudbox with mental ray for Maya , and match the same number of polys of the high rez. model in Mudbox.
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  • Author:Ashraf,Aiad
Create a new layer and rename it to Cloud Light. Increase the size of the brush and set hardness to 50%. Draw the white lit part of the cloud (not the glow, we’ll add that in a bit). You don’t need to be very precise either because we will smudge the
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  • Author:Daarken
As you can see, I chose to go with a blue color scheme. It’s still very loose and sloppy at this stage, as it should. You should also concentrate more on values (the darkest and lightest parts) as opposed to colors at this stage as well (colors can b
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  • Author:Daarken