Hard surface textures --Link
  • Author Fernandez
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written by Stefan Morrell

1 Hard surface textures

After laying out a good set of UV’s (in this case nothing but a planar map) I render an ambient occlusion pass inside 3DSMax. This pass will help me ‘see’ where certain parts of the model are. It also has the benefit of adding the illusion of ambient occlusion for the final render. Rendering a UV template is also a good idea to help with texture placement.

4 Hard surface textures


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